Description
In Ketterdam, the capital of Kerch, Councilman Hoede tests a drug called jurda parem on a Grisha Healer. The drug enhances her abilities, allowing her to control and manipulate human minds. She escapes after paralyzing Hoede and some guards, but is found dead days later.
Wealthy merchant Jan Van Eck divulges the results of Hoede’s experiment to 17-year-old criminal prodigy Kaz Brekker and tasks him with rescuing its inventor, Bo Yul-Bayur, from the Ice Court, an unbreachable military stronghold in Fjerda, and prevent the drug’s existence from being exposed to the world. Kaz agrees for a hefty price and starts recruiting a crew: Inej Ghafa, his right-hand spy he had saved from a pleasure house called the Menagerie two years before; Nina Zenik, a Grisha Heartrender, who joins upon learning of his intention to free and employ Matthias Helvar, a former Fjerdan drüskelle (Grisha-hunter) detained at Hellgate Prison because of Nina; and Jesper Fahey, a Zemeni sharpshooter with a gambling addiction. Together, they break Matthias out of prison, who agrees to help in exchange for a pardon that would enable his reinstatement as a drüskelle. Kaz also enlists Wylan Van Eck, Jan Van Eck’s runaway son, as a demolitions expert and leverage if Van Eck reneges on their deal. As they are about to sail from Ketterdam, the crew repels an ambush by rival gangs; after torturing a gangster, Kaz learns that gang leader Pekka Rollins, the man responsible for his brother Jordie’s death, is also after the scientist. Kaz explains his rescue plan to the crew: they will enter the Ice Court as prisoners, cross to the embassy sector through the roof and disguise themselves as foreign dignitaries during a festival. After finding and freeing Yul-Bayur from the White Island, on the inner ring, they will exit from the embassy sector.
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